
REEL CONTENTS:
3D VFX
Moon AOE Damage: Loosely inspired by the game “Hades” centering phases of the moon and including some 2D flipbooks.
Starlight ReVolver Slash: Work stylized after the game StarlightReVolver. Looking to achieve a graphic 2D design in 3D space.
Crystal Goo Beam: Work exploring creation of goo in 3D engine.
2D VFX
Eel Jar: Traditional animation mixing character animation with different VFX.
Spooky Goo Eyes: Work exploring the viscosity and movement of gooey liquids.
VFXA Bubble Charm: Work inspired by an exercise done for VFX Apprentice.
Exploding Box: Work exploring timing and creating perspective in 2D space.
Window Explosion: Work exploring timing and directionality of explosion.
VFXA Sparkle: Work that style-matches VFX Apprentice exercise.
TV Eye Glitch: Small detail of a larger work with a simple eye and electronic distortion.
2D/3D CHARACTER ANIMATION
3D Jump: Work focusing on achieving natural movement and returning to the “neutral” position of character as is often needed in video games.
3D Zelda Run Cycle: Basic exercise in making a simple looping run cycle.
3D Stand: Basic character exercise .
2D Wolf Run Cycle: Realistic wolf run cycle done after studying some animation techniques from the Art of Aaron Blaise.
2D Dino Jump: Inspired Art of Aaron Blaise exercise of a jumping bear. Animation and movement is highly influenced by exercise.
2D Frog Scene: Traditional animation challenging me to complete an entire stylistic scene, including the interaction between character and FX animation.